Implementation Sun & Wind Zones

in order to generate the maximum amount of energy, our model is able to adapt the geographic surrounding based on the magnitude of wind and sun.

The model can vary between 0 and 5 wind turbines and solar plants depending on the requirements of the environment of the plant.

For the Blender Sverchok implementation we therefore used logic nodes to make the turbines and solar plants appear.


  1. we created five windturbines and five solarplants with different locations.
  2. we created the input parameters 0 to 5 for solar and wind.
  3. we created logic nodes which would check if the input is smaller or bigger than 0, 1, 2, 3, 4 and 5
  4. we connected the logic nodes to the switch nodes and connected those to the vectors [1, 1, 1] and [0, 0, 0]
  5. we connected the switch nodes to the scale inputs of the matrices.

 

So depending on the input given, the model enters either the vector [1, 1, 1] or [0, 0, 0] to the matrices which then make the solar plants or wind turbines dissapear or apear.

 

solarwind02

solarwind03

solarwind04

solarwind05